Resources

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This page was last updated during patch v0.7.1683. The current patch is v0.8.1744.

This article may be outdated. Please check the Patch Notes for more details.

Description

Resources in Firefall come in many forms and from different sources, such as resource veins, surface deposits and as creature drops.


Groups & families

Group Family Resource TR CD MA DS TG
Mineral Metal Copper 300 1000 800 600 400
Iron 700 400 400 600 1000
Aluminum 300 800 1000 500 300
Composite Carbon 600 600 400 300 1000
Silicate 300 400 500 1000 800
Ceramics 1000 600 300 400 800
Group Family Resource TR CP VO PE
Gas Reactive Gas Methine 400 600 1000 800
Octine 600 400 800 1000
Inert Gas Nitrine 800 1000 400 600
Radine 1000 800 600 400
Group Family Resource TR PO RE PE TG
Organic Biomaterial Petrochemical 500 800 300 1000 500
Biopolymer 700 300 700 300 1000
Xenografts 1000 300 700 400 700
Enzyme Toxins 500 1000 500 800 300
Regenics 300 800 1000 600 400
Anabolics 400 500 800 1000 400

Notes:

  • this table shows the resources possible maximum stats (the green highlighted stats are this resources main stat)
  • mouse over abbreviations in the table header for the complete naming

Resource Pools

  • New Eden (Stage 1): spawns resources at a quality range of 1 to 150
  • Diamondhead (Stage 2): spawns resources at a quality range of 75 to 300
  • Sargasso Sea (Stage 3): spawns resources at a quality range of 125 to 600
  • Antarctica (Stage 4): spawns resources at a quality range of 250-1000
  • Melding: higher quality overall resources

Resource Cycles

The resources in Firefall do shift their quality after a given time or after the pool for a resource is harvested completely. This way players will find new qualities of the same resource in a zone after a few days (or 1 week at least according to a dev post). The pools are emptied by respective activities.


Official post from Phobos[1]

There are global pools of resources that are available. These pools are time limited and resource limited. For instance...
Raw Regenics[CY-645] Default 34866668 46688651 June 13th, 2013 16:53 June 20th, 2013 16:52
There is a pool of Regenics[CY-645] that spawned into the default pool (missions, thumpers, watchtowers, etc) on June 13th with 46688651 total resources. 34866668 of those resources have been harvested already. The pool will go away on June 20th at 16:52 server time if the pool is not harvested out first.
When a new vein is created, it pulls X amount of resources out of the pool and puts it into the vein. That vein sticks around until harvested or the global pool times out.
There are multiple global pools; default pool, melding pool (for veins near the melding), new melding pocket pools, PvP pool. Each has different resources at different quality levels.


References

  1. http://forums.firefallthegame.com/community/threads/do-ares-rewards-remove-resources-from-the-universal-pool.649041/#post-12285141