Repulsor Blast

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Stock Repulsor Blast
Restriction
Repulsor Blast.png
Accord Dreadnaught.pngMammoth.pngRhino.pngArsenal.png
Type Active
Cooldown 35 s seconds
Instant yes
Knockback 30.00 N
Effect Radius 5.00 m
Damage 350
float=left 88 kg float=left 45 kW float=left 2 cores


This page was last updated during patch v0.7.1725. The current patch is v0.8.1750.
This article may be outdated. Please check the Patch Notes for more details.



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Description

"The Dreadnaught emits a blast wave, damaging and knocking back nearby enemies."

Repulsor Blast is one of the Accord Dreadnaught's skills, although it can be equipped on any Dreadnaught battleframe. It causes a wave of force to expand from the dreadnaught, dealing damage and knocking back any nearby enemies.

Optional Crafting Component

Adding a Space Manipulator during crafting changes the skill into Attracting Repulsor Blast, which pulls in nearby enemies before damaging and knocking them away. Higher quality Space Manipulators improve the pull-in range.

Additional Uses

  • The knockback from Repulsor Blast can be used to unburrow Nautili

Variants

Crafted Variants

Repulsor Blast I

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 48 24 2 Crystite 200 n/a n/a
Damage 350 Blast Unit I Mineral
(Density)
100 Gas
(Volitility)
100
Recharge 35.00 s Energy Generator I Organic
(Resilience)
100 Organic
(Potential Energy)
125
Effect radius 5.00 m not modifiable
Knockback 30.00 N not modifiable
Optional Component
Pull Range Space Manipulator

Repulsor Blast II

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 64 32 2 Crystite 1,200 n/a n/a
Damage 369 Blast Unit II Composite
(Density)
200 Gas
(Volitility)
200
Recharge 34.24 s Energy Generator II Organic
(Resilience)
200 Biomaterial
(Potential Energy)
250
Effect radius 5.11 m Blast Amplifier II Organic
(Resilience)
150 Mineral
(Density)
250
Knockback 31.63 N not modifiable
Optional Component
Pull Range Space Manipulator

Repulsor Blast III

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 80 40 3 Crystite 3,600 n/a n/a
Damage 407 Blast Unit III Carbon
(Density)
400 Reactive Gas
(Volitility)
400
Recharge 32.72 s Energy Generator III Enzyme
(Resilience)
400 Biomaterial
(Potential Energy)
500
Effect radius 5.33 m Blast Amplifier III Enzyme
(Resilience)
300 Composite
(Density)
500
Knockback 34.89 N Repulsor III Reactive Gas
(Potential Energy)
300 Xenografts
(Thermal Resistance)
400
Optional Component
Pull Range Space Manipulator

Repulsor Blast IV

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 120 60 3 Crystite 4800 n/a n/a
Damage 483 Blast Unit IV Silicate
(Density)
800 Methine
(Volitility)
800
Recharge 29.67 s Energy Generator IV Regenics
(Resilience)
800 Petrochemical
(Potential Energy)
1000
Effect Radius 5.76 m Blast Amplifier IV Regenics
(Resilience)
600 Silicate
(Density)
1000
Knockback 41.41 N Repulsor IV Octine
(Potential Energy)
600 Xenografts
(Thermal Resistance)
800
Optional Component
Pull Range Space Manipulator


Known Issues

Crafted Repulsor Blast I - Recharge time is not effected by Energy Generator subcomponent.