Overload

From Firefall Wiki
Jump to: navigation, search
This page was last updated during patch v1.0.1797. The current patch is v1.3.1869.
This article may be outdated. Please check the Patch Notes for more details.


Stock Overload
Restriction
Overload.png
Raptor.png
Type Hyper-Kinesis Module
Charge speed 1
Duration 10 seconds
Chargeup Potency 25%
Base Damage 500 + 10 (item Lvl - 1)
Effect Radius 4 m


Description

"Overloads the crysitite reactor of the Raptor, causing the Charge Rife to fire electrical beams wich chain to nearby enemy units on impact. During Overload the Charge Rifle charges twice as fast and all Raptor abilities are Empowered"

Overload is the Raptor's HKM skill. It causes the Charge Rifle to charge extremely quickly and provides special ammunition for the duration. This ammunition deals half damage plus a small extra amount on impact, but deals a large amount of additional damage to the target and any other nearby enemies. Additionally, all of the Raptor's abilities act as if the Raptor had three stacks of the Conduit passive. If the Raptor has a weapon other than the Charge Rifle equipped, a Charge Rifle is arcfolded to the Raptor for the duration of the skill.

Prefixes & Modules

Overload can come with the Barrage, Charged, Cooled, Distant, Lasting and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, Duration and AoE should be used for best effect.


HKM
Assault Fuel Air Bomb - Shockwave - Tether Field
Biotech Accord Chemical Sprayer Arcfold - Healing Dome - Necrosis
Dreadnaught Accord Mortar Launcher - Dreadfield - Shoulder Rockets - Tremors
Engineer Anti-Personnel Turret - Electrical Storm - Fortify
Recon Accord Artillery Strike - Eruption Rounds - Overload