ON WEAPON RELOAD

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Trigger


Values passed to bound function
{
	"begin" : true, 
	"rounds" : 0, 
	"time" : 2.500000, 
	"delay" : 0.875000, 
	"event" : "on_weapon_reload"
}

{
	"event" : "on_weapon_reload", 
	"finish" : true
}