ON UI ENTITY AVAILABLE

From Firefall Wiki
Jump to: navigation, search
Trigger


Values passed to bound function
{
"entityId" = <9165922537237021953>,
"type" = "character",
"event" = "on_ui_entity_available"
}

if args.type == "loot" then
    Game.GetTargetInfo(args.entityId);
end
--[[
{
"damageable" = false,
"type" = "loot",
"lootPos" = {"y" = 301.99417114,"x" = 184.45555115,"z" = 406.46130371},
"itemTypeId" = <33815>,
"quantity" = 1,
"hostile" = false,
"faction" = "unknown",
"interactToLoot" = false,
"bounds" = {"height" = 1,"length" = 1,"width" = 1},
"name" = "Small Health Powerup"
}
--]]
type
character
deployable
vehicle
loot