ON INTERACT PROGRESS
From Firefall Wiki
Triggers both as the player starts interacting with the object (durationMs = 0), and as the object confirms interaction and responds (IE: The time it takes for the battleframe station to open it's menu).
- Values passed to bound function
|durationMs||number||How long the player has been interacting? (Given as a negitive number)|
|event||string||Is always "on_interact_progress"|