ON INTERACT PROGRESS

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Trigger

Triggers both as the player starts interacting with the object (durationMs = 0), and as the object confirms interaction and responds (IE: The time it takes for the battleframe station to open it's menu).


Values passed to bound function
Value Type Description
durationMs number How long the player has been interacting? (Given as a negitive number)
event string Is always "on_interact_progress"