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Whenever the player or turrets the player owns try to shoot a hostile entity. This happens BEFORE the damage is dealt.

Values passed to bound function
Value Type Description
hitTime number When the target was hit?
entityId number Unique ID# of the entity targeted.
y number Location of target on Y axis.
x number Location of target on X axis.
critical bool If the hit was a critical (IE: Headshot)
z number Location of target on Z axis.
hostile bool If the target is hostile towards the player
damage number The amount of damage dealt to the target