ON HIT TARGET CONFIRM

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Trigger

Whenever the player or turrets the player owns successfully shoot a hostile entity. Also when the player takes damage. This happens AFTER the damage has been dealt.


Values passed to bound function
Value Type Description
entityID number The unique ID# of the target hit
event string Is always "on_hit_target_confirm"
damage number The amount of damage dealt to the target. Heals appear as negative values.
{
	"damageType" : "Fire", 
	"inflictorIsLocal" : false, 
	"critical" : false, 
	"inflictorId" : 18374686480293983016, 
	"entityId" : 18374686480293931009, 
	"event" : "on_hit_target_confirm", 
	"same_time" : false, 
	"damage" : 27
}
See Also