ON ENCOUNTER UI UPDATED

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Trigger

When arrive the encounter trigger point.

Values passed to bound function
--[[
{
"event" = "on_encounter_ui_updated",
"encounterId" = <13569922201062290224>
}
--]]
local shadowfieldsTable = Game.GetEncounterUiFields(args.encounterId)
--[[
{
"objectiveComplete" = {1 = false,2 = false,3 = false,4 = false,5 = false},
"objective" = {
    1 = "Defuse Chosen Bomb",
    2 = "Insert Black Resonator",
    3 = "Insert White Resonator",
    4 = "Insert Red Resonator",
    5 = "Wait for energy spectrum shift..."},
"objectiveInactive" = {1 = false,2 = false,3 = true,4 = true,5 = true}}
--]]