Multi Turret

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Stock Multi Turret
Restriction
Multi Turret.png
Bastion.png
Type Active
Cooldown 30 seconds
Instant yes
Max Turrets 3
Deployable Health 400 hp
Deployable Duration 10 min
Turret Damage 27
float=left 88 kg float=left 45 kW float=left 2 cores


This page was last updated during patch v0.7.1679. The current patch is v0.8.1744.

This article may be outdated. Please check the Patch Notes for more details.

Description

"Deploys a small turret. Players are allowed to have three small turrets up at any given time. The charges store up to a maximum of three."

Multi Turret is a Bastion skill that deploys up to three (More turrets at Tier 3 and above) Multi Turret's that automatically attack all hostile entities. When deployed they will attach to any solid surface they hit, allowing them to be attached to walls and ceilings. Up to three charges may be stored at once, with each deployment using one charge. Even if the ability allows more than a maximum of 3 turrets, the 3 charges rule still applies and the ability recharge has to be waited out to place the rest of the turrets.

Variants

Crafted Variants

Multi Turret I

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 48 24 2 Crystite 200 n/a n/a
Turret Damage 27 Turret Weapon System I Mineral
(Conductivity)
75 Gas
(Volatility)
100
Recharge 30.00 s Deployable Constructor I Mineral
(Thermal Resistance)
125 Gas
(Potential Energy)
150
Deployable Health 400 HP not modifiable
Max Turrets 3 not modifiable

Multi Turret II

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 64 32 2 Crystite 1200 n/a n/a
Turret Damage 28 Turret Weapon System II Mineral
(Conductivity)
150 Gas
(Volatility)
200
Recharge 29.35 s Deployable Constructor II Composite
(Thermal Resistance)
250 Gas
(Potential Energy)
300
Deployable Health 422 Deployable Plating II Mineral
(Toughness)
200 Inert Gas
(Thermal Resistance)
200
Max Turrets 3 not modifiable


Multi Turret III

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 80 40 3 Crystite 3600 n/a n/a
Turret Damage 31 Turret Weapon System III Metal
(Conductivity)
300 Reactive Gas
(Volatility)
400
Recharge 28.04 s Deployable Constructor III Ceramics
(Thermal Resistance)
500 Inert Gas
(Potential Energy)
600
Deployable Health 466 Deployable Plating III Metal
(Toughness)
400 Radine
(Thermal Resistance)
400
Max Turrets 4 Control Matrix III Ceramics
(Thermal Resistance)
300 Composite
(Toughness)
300


Multi Turret IV

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 120 60 3 Crystite 6400 n/a n/a
Turret Damage 37 Turret Weapon System IV Copper
(Conductivity)
600 Methine
(Volatility)
800
Recharge 25.43 s Deployable Constructor IV Ceramics
(Thermal Resistance)
1000 Octine
(Potential Energy)
1200
Deployable Health 553 Deployable Plating IV Iron
(Toughness)
800 Radine
(Thermal Resistance)
800
Max Turrets 4 Control Matrix IV Ceramics
(Thermal Resistance)
600 Carbon
(Toughness)
600