Missile Shot

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Stock Missile Shot
Restriction
Missile Shot.png
Tigerclaw.png
Type Active
Cooldown 30 seconds
Instant yes
Effect Radius 4.00 m
Damage 500
float=left 88 kg float=left 45 kW float=left 2 cores


This page was last updated during patch v0.7.1725. The current patch is v0.8.1744.
This article may be outdated. Please check the Patch Notes for more details.



Description

"Fire a fast explosive round that deals high AOE damage"

Missile Shot is one of the Tigerclaw's skills. It causes the next fired shot to travel significantly faster and deal splash damage - useful to make up for the Fusion Cannon's small explosion radius.

Variants

Crafted Variants

Missile Shot I

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 48 24 2 Crystite 200 n/a n/a
Damage 500 Missile Payload I Gas
(Volatility)
125 Organic
(Potential Energy)
100
Recharge 30.00 s Missile Reload System I Mineral
(Density)
75 Mineral
(Thermal Resistance)
100
Effect Radius 4.00 m not modifiable

Missile Shot II

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 64 32 2 Crystite 1200 n/a n/a
Damage 527 Missile Payload II Gas
(Volatility)
250 Biomaterial
(Potential Energy)
200
Recharge 29.35 s Missile Reload System II Mineral
(Density)
150 Mineral
(Thermal Resistance)
200
Effect Radius 4.09 m Blast Dispurtion II Mineral
(Toughness)
150 Organic
(Potency)
300

Missile Shot III

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 80 40 3 Crystite 2700 n/a n/a
Damage 582 Missile Payload III Reactive Gas
(Volatility)
500 n/a
(Potential Energy)
400
Recharge 28.04 s Missile Reload System III Composite
(Density)
300 Composite
(Thermal Resistance)
400
Effect Radius 4.26 s Blast Dispurtion III Metal
(Toughness)
300 Enzyme
(Potency)
600

Missile Shot IV

Base Stats Component Bonus Stats Constraints Crafting Materials
Effect Max Value Component Influence float=left float=left float=left Material A Amount Material B Amount
Basic Item 120 60 3 Crystite 4800 n/a n/a
Damage 690 Missile Payload IV Methine
(Volatility)
1000 Petrochemical
(Potential Energy)
800
Recharge 25.43 s Missile Reload System IV Silicate
(Density)
600 Ceramics
(Thermal Resistance)
800
Effect Radius 4.61 m Blast Dispurtion IV Iron
(Toughness)
600 Toxins
(Potency)
1200