Heavy Turret

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This page was last updated during patch v1.0.1797. The current patch is v1.3.1869.
This article may be outdated. Please check the Patch Notes for more details.



Stock Heavy Turret
Restriction
Heavy Turret.png
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Type Active
Cooldown 60 seconds
Duration 120 seconds
Max Deployment 1
Upgrade Rate (Potency) 100%
Turret Damage 40 + 0.8 * (Item Lvl-1)
Base Health 1000 + 20 * (Item Lvl-1)


Description

"Deploys an automated, self-upgrading turret."


The Heavy Turret is one of the Accord Engineer's abilities, although it can be equipped on any Engineer battleframe. Heavy Turret deploys a medium sized turret on a flat surface. After a brief setup period, the turret will automatically attack any nearby enemies. After dealing enough damage or surviving for enough time, the turret will automatically upgrade, changing its appearance and significantly increasing its rate of fire. Heavy Turrets have a base duration of two minutes. With a deployment module installed, you can have more than one turret deployed. However, you must still wait through the cooldown in between deployments.


Prefixes & Modules

The Heavy Turret can come with the Bane, Blitz, Charged, Cooled, Enduring, Lasting, and Potent Prefix as well as the Custom prefix (currently only on Cooled).

Modules that modify max Deployment, Recharge, Duration, and Potency can be used.


Modding Consideration

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Gameplay Notes

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Affected By Perks


Not affected by:


ARES Suppliers

Heavy Turret can be bought at various levels from the following ARES Vendors using local vouchers.


Variants

Recipes can be purchased at ARES Vendors allowing you to craft Rocket Turret, which uses Explosive Devices during crafting.


Known Bugs

Ability
Assault Afterburner - Bombs Away - Burn Jets - Cannonball Afterburner - Crater - Disruption - Immolate - Inferno Dash - Missile Shot - Overcharge - Shielded Crater - Thermal Wave - Trailblaze
Biotech Blinding Poison Trail - Creeping Death - Emergency Response - Evacuate - Ghostly Triage - Healing Ball - Healing Generator - Healing Pillar - Healing Wave - Kinetic Shot - Poison Ball - Poison Trail - Triage
Dreadnaught Absorption Bomb - Charge - Combat Shotgun - Explosive Rounds - Graviton Blast - Gravity Field Grenade - Heavy Armor - Particle Beam - Reflective Armor - Repulsor Blast - Rocket Jump - Shield Wall - Sundering Wave - Teleport Shot - Thunderdome - Turret Mode
Engineer Armor Station - Boomerang Shot - Bulwark - Charged Pulse Generator - Claymore - Deployable Shield - Energy Wall - Heavy Turret - Multi Turret - Overclocking Station - Rocket Turret - Sentinel Pod - Supply Station
Recon Advanced Decoy - Burning Cryo Grenade - Cryo Grenade - Decoy - Execution - Power Field - Proximity Response - Remote Explosive - Resonating Bolts - SIN Beacon - SIN Scrambler - Smoke Screen - Teleport Beacon