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This page was last updated during patch v0.7.1683. The current patch is v1.3.1869.

This article may be outdated. Please check the Patch Notes for more details.


Harvester is a capture and hold gametype. There are harvesters situated around the map. Each team needs to capture and hold as many harvesters as they possibly can. Harvesters accumulate points while they are activated for a specific team. In order for a team to capture an enemy-controlled harvester, they must destroy the core shielding then interact with the core to initiate the swap timer.

After a set duration, a boost unit will spawn at the center of the map. The team that successfully picks up the boost unit and delivers it to a harvester they control will dramatically increase that specific harvester's point accumulation rate. The first team to reach the point limit wins the match.

Win condition: first team to score 600 points

Reward: [Victory] 25000 XP [Defeat] 20000 XP

Time limit: none

Team size: 1v1 - 12v12

Supported maps: