Explosive Rounds

From Firefall Wiki
Jump to: navigation, search
This page was last updated during patch v1.0.1797. The current patch is v1.3.1869.
This article may be outdated. Please check the Patch Notes for more details.



Stock Explosive Rounds
Restriction
Explosive Rounds.png
Accord Dreadnaught.pngMammoth.pngRhino.pngArsenal.png
Type Active
Cooldown 60 seconds
Duration 6 seconds
Effect Radius 0.5m
Damage Bonus Potency 15%


Description

"Loads a special ammo which causes the Dreadnaught's shots to become explosive, dealing AOE damage on impact."


Explosive Rounds is an Accord Dreadnaught ability, although it can be equipped on any Dreadnaught battleframe. Using the skill causes all rounds fired for a short duration to deal extra damage and have a small splash radius. The ability also changes the damage type of the Dreadnought's weapon to Explosive.


Prefixes & Modules

Explosive Rounds can come with the Barrage, Blitz, Charged, Cooled, Disruption, Enduring, Lasting, Potent, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE, Potency, and Duration can be used.


Modding Considerations

Explosive Rounds will change the damage type of the Dreadnought's weapon. This means that perks such as Ballistics Expert will not buff the Dreadnought's damage while this ability is active.


Gameplay Notes

missing data


Affected By Perks


Ares Suppliers

Explosive Rounds can be bought at various levels from the following ARES Vendors using local vouchers.


Known Bugs

Ability
Assault Afterburner - Bombs Away - Burn Jets - Cannonball Afterburner - Crater - Disruption - Immolate - Inferno Dash - Missile Shot - Overcharge - Shielded Crater - Thermal Wave - Trailblaze
Biotech Blinding Poison Trail - Creeping Death - Emergency Response - Evacuate - Ghostly Triage - Healing Ball - Healing Generator - Healing Pillar - Healing Wave - Kinetic Shot - Poison Ball - Poison Trail - Triage
Dreadnaught Absorption Bomb - Charge - Combat Shotgun - Explosive Rounds - Graviton Blast - Gravity Field Grenade - Heavy Armor - Particle Beam - Reflective Armor - Repulsor Blast - Rocket Jump - Shield Wall - Sundering Wave - Teleport Shot - Thunderdome - Turret Mode
Engineer Armor Station - Boomerang Shot - Bulwark - Charged Pulse Generator - Claymore - Deployable Shield - Energy Wall - Heavy Turret - Multi Turret - Overclocking Station - Rocket Turret - Sentinel Pod - Supply Station
Recon Advanced Decoy - Burning Cryo Grenade - Cryo Grenade - Decoy - Execution - Power Field - Proximity Response - Remote Explosive - Resonating Bolts - SIN Beacon - SIN Scrambler - Smoke Screen - Teleport Beacon