Ability Module

From Firefall Wiki
Jump to: navigation, search
This page was last updated during patch v1.3.1858. The current patch is v1.3.1869.
This article may be outdated. Please check the Patch Notes for more details.


Description

Ability Modules are items that can be equipped in appropriately colored 'slots' in player abilities, similar to 'gems' in other games. There are three colors of modules: Red, Yellow, and Blue. Each colored module can only fit into the appropriately colored slot.

The number and color of slots in a given ability are determined by the quality of the item. Common (white) abilities have a red slot, Uncommon (green) abilities have a red and a yellow slot, and Rare (blue) abilities have a red, a yellow, and a blue slot. Thus the advantage of a greater quality weapon is not just better inherent stats, but also the bonuses from having more modules equipped.


Error creating thumbnail: File seems to be missing:
Module Colours

In addition, there are Purple, Green, and Orange modules, which can fit into either of the two colored slots that make up their color (i.e., Purple modules can fit into a red or blue slot, etc). These modules always combine two effects, although each effect is smaller than the effect of single-effect module.

Like all items, modules have Power Rating. The amount of Power Rating depends upon the level and quality of the module. The amount of Power Rating offered by modules is substantial; an ability with all module slots filled can double or even triple its Power Rating offering.

The greater the quality of a module, the greater its effect. The effects of modules, based on rarity, is displayed below.

Terminology

  • 'Duration' is fairly self-explanatory.
  • 'Range' refers to the maximum range of an ability. It can also affect the deployment speed of an ability, such as with Engineer and Bastion deployables. So in the case of the Heavy Turret and Multi Turret, Range does NOT affect the distance to targets the turrets can engage but only how fast you can launch a Multi Turret to plant it and is a useless stat on a Heavy Turret which you can only plant on the ground in front of you. Range also does Not affect the radius of an AoE ability, instead requiring the AoE module effect.
  • 'Recharge' reduces both the recharge time of an ability, and the charging speed of an HKM.
  • 'Force' refers to knockback and other physics effects of the ability (the knockback of the Repulsor Blast ability, for example).
  • 'Potency' refers to numerical effects of the ability not covered by other modules (specifically stated to NOT increase damage or healing). For example, putting a Potency module on a Heavy Armor ability increases the amount of damage protection it offers.
  • Modules that increase the number of deployables will sometimes also increase the number of charges available for charge-based abilities. Increases to number of deployables is on top of the amount already allowed by the ability. A charge-based ability will in some cases increase the maximum number of charges allowed, although in some cases there exists a hard cap to the number of charges possible. Non-charge-based abilities will not gain charges; they instead must wait the ability's cooldown in between placing new deployables (thus, if the duration of the delpoyable is less than the ability's cooldown, a Deployment Module will not help in the slightest). For example: A default Heavy Turret with a Common Deployment Module (+1) could have two turrets out at once, but must wait 60s in between deployments. A Claymore with a Rare Deployment Module (+2) will store up to 5 charges, all of which may be deployed at once (if stored). A Multi Turret with the Deployment prefix and a Rare Deployment Module will allow up to 6 Multi Turrets to be deployed at once, but the Multi Turret ability has a hard-coded cap of 4 charges, so only 4 turrets may be deployed in quick succession before encountering the ability cooldown.
  • Modules that affect Area of Effect increase the RADIUS of the effect by the listed amount. The increase to AREA covered is shown below.
Radius vs Area White Green Blue Purple
Radius Increase 10% 20% 30% 40%
Area Increase 21% 44% 69% 96%


Primary Ability Modules

Red Modules

Module Icon Description White Green Blue Purple
Cooled Module Icon mod ability cooled.png Reduces cooldown time of abilities by 15 20 25 30
Reduces HKM charge time by 10 15 20 25
Deployment Module Icon mod ability deployment.png Increases the number of deployables or charges that can be deployed at any one time by 1 1 2 2
Fast Deploy Module Icon mod ability deployment.png Reduces cooldown time of abilities by - - 18 21
Reduces HKM charge time by - - 14 18
Increases the number of deployables or charges that can be deployed at any one time by - - 1 1

Yellow Modules

Module Icon Description White Green Blue Purple
Enduring Module Icon mod ability enduring.png Increases Potency of the ability by - 21 32 42
Increases Duration of the ability by - 18 25 32
Crash Enduring Module Icon mod ability enduring.png Increases Potency of the ability by - - 32 -
Increases Duration of the ability by - - 32 -
Lasting Module Icon mod ability lasting.png Increases Duration of the ability by 15 25 35 45
Potency Module Icon mod ability potency.png Increases Potency of the ability by 15 30 45 60

Blue Modules

Module Icon Description White Green Blue Purple
Widened Module Icon mod ability widened.png Increases Area of Effect Radius of the ability by 15 25 35 45
Longarm Module Icon mod ability longarm.png Increases the Range of the ability by 10% 20% 30% 40%
Energized Module Icon mod ability energized.png Increases the Force of the ability by 15 30 45 60
Expanding Module Icon mod ability expanding.png Increases Area of Effect Radius of the ability by - 18 25 32
Increases the Force of the ability by - 21 32 42
Ranging Module Icon mod ability ranging.png Increases Range of the ability by - 21 32 42
Increases the Force of the ability by - 21 32 42
Remote Module Icon mod ability remote.png Increases Range of the ability by - 21 32 42
Increases the Area of Effect Radius of the ability by - 18 25 32
Devil's Remote Module Icon mod ability remote.png Increases Range of the ability by - 32 42 53
Increases the Area of Effect Radius of the ability by - 18 25 32

Hybrid Ability Modules

Purple Modules

Module Icon Description White Green Blue Purple
Barrage Module Icon mod ability barrage.png Reduces cooldown time of abilities by - 14 18 21
Reduces HKM charge time by - 11 14 18
Increases the Area of Effect Radius of the ability by - 18 25 32
Bane Barrage Module Icon mod ability barrage.png Reduces cooldown time of abilities by - - 18 21
Reduces HKM charge time by - - 14 18
Increases the Area of Effect Radius of the ability by - - 32 39
Wasteland Barrage Module Icon mod ability barrage.png Reduces cooldown time of abilities by - 18 21 25
Reduces HKM charge by - 14 18 21
Increases the Area of Effect Radius of the ability by - 18 25 32
Rapid Module Icon mod ability rapid.png Reduces cooldown time of abilities by - 14 18 21
Reduces HKM charge time by - 11 14 18
Increases Range of the ability by - 21 32 42
Devil's Rapid Module Icon mod ability rapid.png Reduces cooldown time of abilities by - 18 21 25
Reduces HKM charge time by - 10.5 18 21
Increases Range of the ability by - 21 32 42
Swift Module Icon mod ability swift.png Reduces cooldown time of abilities by - 14 18 21
Reduces HKM charge time by - 11 14 18
Increases the Force of the ability by - 21 32 42
Necro Swift Module Icon mod ability kana distant.png Reduces cooldown time of abilities by - - 21 25
Reduces HKM charge time by - - 18 21
Increases the Force of the ability by - - 32 42
Kana Swift Module Icon mod ability kana distant.png Reduces cooldown time of abilities by - - 18 21
Reduces HKM charge time by - - 14 18
Increases the Force of the ability by - - 42 53
Ranged Deployment Module Icon mod ability rapid.png Increases Range of the ability by - - 32 42
Increases the number of deployables or charges that can be deployed at any one time by - - 1 1
Wide Deploy Module Icon mod ability rapid.png Increases Area of Effect Radius of the ability by - - 25 32
Increases the number of deployables or charges that can be deployed at any one time by - - 1 1
Devil's Wide Deployment Module Icon mod ability rapid.png Increases Area of Effect Radius of the ability by - - 32 39
Increases the number of deployables or charges that can be deployed at any one time by - - 1 1
Force Deploy Module Icon mod ability rapid.png Increases force of the ability by - - 32 42
Increases the number of deployables or charges that can be deployed at any one time by - - 1 1
Dirty Deploy Module Icon mod ability rapid.png Increases force of the ability by - - 42 -
Increases the number of deployables or charges that can be deployed at any one time by - - 1 -

Green Modules

Module Icon Description White Green Blue Purple
Disruption Module Icon mod ability distant.png Increases Area of Effect Radius of the ability by - 18 25 32
Increases Potency of the ability by - 21 32 42
Dirty Disruption Module Icon mod ability distant.png Increases Area of Effect Radius of the ability by - - 32 -
Increases Potency of the ability by - - 42 -
Distant Module Icon mod ability distant.png Increases Area of Effect Radius of the ability by - 18 25 32
Increases Duration of the ability by - 18 25 32
Kana Distant Module Icon mod ability kana distant.png Increases Area of Effect Radius of the ability by - - 32 39
Increases Duration of the ability by - - 25 32
Focused Module Icon mod ability focused.png Increases Potency of the ability by - 21 32 42
Increases Range of the ability by - 21 32 42
Forceful Module Icon mod ability forceful.png Increases Force of the ability by - 21 32 42
Increases Potency of the ability by - 21 32 42
Wasteland Forceful Module Icon mod ability forceful.png Increases Force of the ability by - 21 32 42
Increases Potency of the ability by - 32 42 53
Isolated Module Icon mod ability isolated.png Increases Duration of the ability by - 21 25 32
Increases Range of the ability by - 21 32 42
Devil's Isolated Module Icon mod ability isolated.png Increases Duration of the ability by - 18 25 32
Increases Range of the ability by - 32 42 53
Strengthened Module Icon mod ability strengthen.png Increases Duration of the ability by - 18 25 32
Increases Force of the ability by - 21 32 42
Devil's Strengthened Module Icon mod ability strengthen.png Increases Duration of the ability by - 18 32 39
Increases Force of the ability by - 21 32 42

Orange Modules

Module Icon Description White Green Blue Purple
Blitz Module Icon mod ability blitz.png Reduces cooldown time of abilities by - 14 18 21
Reduces HKM charge time by - 11 11 18
Increases Potency of the ability by - 21 32 42
Necro Blitz Module Icon mod ability blitz.png Reduces cooldown time of abilities by - - 21 25
Reduces HKM charge time by - - 18 20
Increases Potency of the ability by - - 32 42
Charged Module Icon mod ability charged.png Reduces cooldown time of abilities by - 14 18 21
Reduces HKM charge time by - 11 14 18
Increases Duration of the ability by - 18 25 32
Kana Charged Module Icon mod ability charged.png Reduces cooldown time of abilities by - - 21 25
Reduces HKM charge time by - - 18 21
Increases Duration of the ability by - - 25 32
Wasteland Charged Module Icon mod ability charged.png Reduces cooldown time of abilities by - 14 18 21
Reduces HKM charge time by - 7 14 18
Increases Duration of the ability by - 25 32 39
Long Deploy Module Icon mod ability long deploy.png Increases duration of the ability by - - 25 32
Increases the number of deployables or charges that can be deployed at any one time by - - 1 1
Potent Deploy Module Icon mod ability potent deploy.png Increases potency of the ability by - - 32 42
Increases the number of deployables or charges that can be deployed at any one time by - - 1 1

Prototype Modules

See the following pages for details on the available prototype modules


Usage Notes

See stat application for modules.