Plasma Cannon

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This page was last updated during patch v1.2.1838. The current patch is v1.3.1869.
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Plasma Cannon

Plasma Cannon.png

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Weapon Type Primary weapon
Damage Type Plasma
Frame Restriction Unknown
Rate of Fire  ? ms/burstwarning.png"? ms/burst" is not a number.
Reload Speed  ? secondswarning.png"? seconds" is not a number.
Magazine Size  ? ammowarning.png"? ammo" is not a number.
Max Ammo 60
Range  ?mwarning.png"?m" is not a number.


Description

The Plasma Cannon is the Accord Assault battleframe's signature weapon. Its primary fire lobs an explosive ball of plasma with a slight arc. The ball deals moderate area of effect damage on impact and can deal critical hits. Its secondary fire releases multiple small plasma shards in quick succession, resulting in a shotgun-like effect.

Scattershot Secondary Fire

  • Plasma damage type
  • Fires 9 shards in quick succession
  • Approximately 70 damage per shard
  • Approximately 35 meter range
  • Shards can ricochet off surfaces if they impact at less than 45 degrees

Optional Crafting Component

Adding a Fire Gland during crafting changes the weapon into a Dragonborn Plasma Cannon. This changes the secondary fire to Dragon's Breath, which deals damage in a cone in front of the player. The higher the quality of the fire gland, the greater the range of the secondary fire. Damage for Dragon's Breath is half of the primary fire's damage.

Additional Uses

  • The Plasma Cannon's primary fire can be used to damage burrowing enemies such as Hissers

Affected By Perks


Primary Weapons
Assault Plasma Cannon - Thermal Cannon - Fusion Cannon
Biotech Bio Needler - Bio Rifle - Bio Crossbow
Dreadnaught Heavy MG - Light MG - Heavy Plasma MG - Heavy Laser MG
Engineer Tesla Rifle - Sticky Grenade Launcher - Shock Rail
Recon R36 Assault Rifle - Sniper Rifle - Charge Rifle